She states that she saw objects and people as just mere shapes and lines. After being discovered, the cloaked figures chase the four friends and Mae ends up falling and lapses into a coma.Īfter waking up from the coma, she visits her friends and reveals that she had a depersonalization disorder to Gregg. After searching through the forest, the four stumble across a group of cloaked figures in the woods. The four friends begin working together to figure out what is going on, with Mae's mental health slowly deteriorating as she experiences more of these dreams. At the town's Harfest or Halloween Festival, Mae witnesses a teenager being kidnapped by a mysterious figure. When she sleeps, she starts having strange and vivid dreams. Mae spends multiple days exploring Possum Springs and hanging out with her friends. This also includes Angus Delaney, a quiet bear. Her friends include Bea Santello a somber crocodile and Gregg Lee, childhood friend and energetic fox. However, things have changed and her friends are different now since she went to college. She seeks to resume her former life and reconnect with childhood friends. Mae Borowski drops out of college and returns home to the former mining town of Possum Springs. This article contains major plot details about the game. That person might not know you as well by the end of the game, but this person you hung out with, you're going to get to see their storyline." On the other hand, Benson stated, "it's more like 'do you hang out with this person?' Okay, cool. Players make decisions that will affect how the story plays out. Scott Benson described the key actions for the player as "explore, converse, see and touch", while Alex Holowka described their approach of the game as "narrative-focused" rather than "gameplay-first". Players use simple platformer mechanics which allow for the exploration of Possum Springs. You control a young woman named Mae Borowski in game and explore your childhood town of Possum Springs.
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